Friday, December 27, 2019

The Twelve Foundations Of Jewish Belief - 1217 Words

#1 Maimonides is making a thesis in his two works, â€Å"The Thirteen Foundations of Jewish Belief† and The Laws Concerning Mashiach which illustrates what most basic of moral codes those of his fellow Jews should be keeping. â€Å"The Thirteen Foundations of Jewish Belief† is basically the Ten Commandments as published by mainstream Christianity. The title clearly states that there are thirteen foundations that those of the Jewish faith should follow as closely as they can. a few of them are , to believe in God and only God, stay a loyal servant of God. Also, that the Torah, the Jewish Bible, is the word of God. His second work, â€Å"The Laws Concerning Mashiach† Maimonides is trying to speak to a broader demographic, both to those who are Jewish and those who are non ¬believers. By reaching out the nonbelievers, and to those who may have never even heard of Judaism, he is trying to enlighten on the main tenants of Judaism while showing why they make sens e. Hopefully, this ends up recruiting those that read the writings into his religion. His interpretation of the actual doctrines was Maimonides way of redefining the principals and moral cade that Judaism claims to follow. Also, he tries to explain and clarify the consequences of not follow the Word of G-d. He gives tangible examples of who the Messiah will be like, so that the audience can come closer to God, by living like the Messiah that he describes in such details that make him seem real and not unattainable. The writings alsoShow MoreRelatedThe Transformation Of Hebrews During Ancient Jewish900 Words   |  4 PagesThe Transformation of Hebrews during Ancient Jewish Throughout modern history, Judaism has been recognized as one of the most influential religions in Western Civilization. However, to reach the complexity and structure that Judaism has today, the Hebrews had to endure several periods and turning points in history. 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Thursday, December 19, 2019

The Jazz Age By Toni Morrison - 1700 Words

The 1920’s in American history seem to be very exciting. It was the height of the Harlem Renaissance, where African American literature, poetry, art and music emerged. You had all this African American talent growing and blasting into the mainstream. Historians refer to this time period as â€Å"The Jazz Age†. When jazz music was introduced to the public at clubs and dance halls it took off! People were either captivated by it, or appalled by it. Jazz was all about movement; it was driven by syncopation and improvisation, and for some it was considered â€Å"the devil’s music.† The novel Jazz by Toni Morrison allows you to wonder down the seductive streets of Harlem where it all began. The book gives a sense of both the scandal of Jazz music and the†¦show more content†¦The beginning as exciting as it may seem, it is just a piece necessary to get you to keep wanting more. With this basic plot put into place or melody in this case a jazz soloist wo uld improvise his music. Almost just as the author seems to improvise in Jazz, constantly reinventing, re-harmonizing, and shifting back and forth through various characters throughout the book. As the narrator of the novel sets up the basic theme, one by one, other characters are introduced, putting their own spin on what has happened, and allowing the reader to relive the experience through their perspective; thus, the variations on the theme. Its clear the novel structure borrows deeply from jazz music. When a jazz player did there solo he/she would interpret the beat differently and play ones own perception of the music. It would seduce people with its sexiness and spur women like Dorcas or make old women clutch their pearls, like Alice. This is the kind of drama where only the Jazz Era can provide the cheating spouses, the willful women, people with knives and guns and illegitimate children. The Jazz music within the novel even depicts the very environment the book takes place . Both the City and the woods of Virginia are described as having their own music and rhythm and the pace of the narrator s storytelling ranges from upbeat and fast to slow and bluesy.

Wednesday, December 11, 2019

The Giver Analysis Essay Sample free essay sample

The chief subject shown in The Giver is the thought that good can non be without immorality. and evil can non be without good. therefore doing making a perfect society impossible. It does non count how astonishing an experience is. unless you have something bad to compare it with you can neer savor the true significance of that minute. The members of Jonas’s community can non appreciate the joys in their lives because they have neer felt unhappiness. Correspondingly. they besides do non experience heartache because they have neer appreciated the true admirations of life. Throughout the novel. Lois Lowry uses multiple literary devices to raise these ideas into the readers mind. When Jonas is chosen to take the function of Receiver of Memories. he starts to larn how life used to be. when love. hurting. hungriness. and felicity existed. After make up ones minding that the community is nonmeaningful. Jonas forfeits himself in the terminal so his friends. household. and others from his community will be able to see life to the fullest. The narrative proves to us that even though we may wish for a perfect universe by extinguishing the bad. we besides take off some of the good. doing the perfect life we strive for impossible to accomplish. Lowry uses imagination to demo how receiving memories is like a sled drive. At first the sled drive starts as highly delicious and enjoyable. but so it easy turns a spot harsher when you realize the snow stacking up on you. When Jonas foremost learns of snow through a sled drive he takes in as a memory. he does non understand why such a fantastic experience would be kept from the community. The Giver says that â€Å"snow made turning nutrient difficult†¦and unpredictable conditions made travel about impossible at times. ( p. 67 ) † . By the terminal of the scene. Jonas accepts the memory more as a load than a gratifying nostalgic memory. To the people of the community snow had made mundane undertakings hard to finish. but when clime control stopped snowfall. the community neer knew of the delicious snowflakes. because. in order to acquire closer to a life of flawlessness. something exciting and particular had to hold been taken off. Their society is all the same. â€Å"f lat and [ a ] chromaticity less shadiness. ( p. 97 ) † . The scene of the controlled community in The Giver explains the struggle between the desire to work out society’s jobs and the demand for single freedoms. In the get downing the regulations. such as being assigned a specific occupation for life or utilizing right linguistic communication. makes sense and seems for the good of the community. As the secret plan progresses the true effects of these regulations are bit by bit identified. As Jonas receives memories. the reader is made cognizant that non merely are picks limited. but besides that the people have non experienced true feelings. enjoyed single differences and can non even see colour! Since the scene is intertwined with the secret plan and subject and is revealed easy. it is non overpowering. By the clip the reader understands the deepness of the control over the community. he is besides cognizant of the effects of that control. Lowry uses symbolism to assist stand for strong feelings with the colour ruddy. When Jonas foremost learns about colourss from the Giver. he is so amazed by it and wants everyone to see. The following twenty-four hours. after given the ability to see rud dy. he sees Fiona. To his surprise. she has beautiful ruddy hair. This is a major significance subsequently on when he is given the ability to love because so those two things goes manus in manus. Love an emotion that is perfectly unknown to Jonas. yet when he experiences it. he decides it is the most astonishing thing of all time because it made him experience â€Å"a small more complete. ( p. 126 ) † . Although colour may look like a harmless pleasance. people have been contending wars over colour for ages and in many topographic points the conflicts are still traveling on. Where there is war. there is the blasphemy known as decease. When loved 1s meet decease. it causes a batch of heartache and unhappiness. in this thought people took away the emotion of love to go emotionally detached to other things. and so the loss would non be so annihilating. When the community besides got rid of colour. they besides disposed of jobs. such favoritism over grounds such as skin colour. A universe is decidedly non perfect with wars. segregation. and sorrowing ; but it is merely every bit flawed without the impressiveness of colour and deep feelings such as love. doing global flawlessness to be impossible. Jonas learns that his community. although it may look perfect at first. it is missing many of the cardinal things that make life particular and worthwhile. When hurting. hatred. and heartache a re taken off. along with them disappear snow. colour. and love. For without immorality. you can non hold good. When negative things are eliminated. something fantastic is sacrificed along with it. doing a perfect life to be impossible to accomplish. Plants Cited Wikipedia subscribers. â€Å"The Giver. † Wikipedia. The Free Encyclopedia. 12 Dec2012. lt ; hypertext transfer protocol: //en. wikipedia. org/wiki/The_Giver gt ; . Sparknotes subscribers. â€Å"The Giver. † SparkNotes. 12 Dec 2012. lt ; hypertext transfer protocol: //www. sparknotes. com/lit/giver/themes. hypertext markup language gt ; . Shmoop subscribers. â€Å"The Giver. † Shmoop. We Speak Student. 12 Dec 2012. lt ; hypertext transfer protocol: //www. shmoop. com/the-giver/literary-devices. hypertext markup language gt ; .

Tuesday, December 3, 2019

Online Gaming 7cs of Customer Interface Essay Example

Online Gaming 7cs of Customer Interface Essay Online Gaming Part A Online gaming has become a culture in its own, there is an entire industry for online gaming that incorporates itself in the console gaming, gambling and the pc gaming. Almost every game you buy in shopping centres will have an online gaming option whether it is a console game or a pc game. Online entertainment has become a form of human communication and is taking the internet industry by storm. World of war craft has hit the online gaming demographic with huge success and therefore is the best example of this ever growing industry. For my half of the website audit I investigated the online gaming craze as a whole industry and did not limit myself to a specific company or topic, I looked at children’s online gaming sites, manufacturer sites for the online the gaming option on consol game units, aggregate sites for free online games and a manufacturer site for the largest online game, world of war craft. The 7Cs of Customer interface Context In investigating the context of these websites navigation, ecommerce and promotion seemed to be the priority and general purpose of both aggregate and manufacturer websites. The manufacturer websites like, http://www. blizzard. com/ and http://www. xboxworld. com. au/games/xbox-360/show/b where very product based in the aesthetical side of the website, all of the images and themes for these website appealed to the larger demographic that uses this kind of entertainment. The aggregate sites are basically used as portals for the online games and are centred around ease of navigation and feedback on the services available. Content Apart from the popup advertising there was not much video or animation involved in any of the homepages for these websites. We will write a custom essay sample on Online Gaming 7cs of Customer Interface specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Online Gaming 7cs of Customer Interface specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Online Gaming 7cs of Customer Interface specifically for you FOR ONLY $16.38 $13.9/page Hire Writer The home page seemed to be the centre unit for navigation and was essentially made up of still imaging and text. The only website that offered any kind of detailed background on the company was the wiggles website which had an about us option in the navigation toolbar. All of these websites are high stimulating and, depending on the end users, appealing to the consumer. It seems that online gaming websites are highly individual and highly interactive with the consumer and promotes pull advertising as opposed to push promotion. Each website offered a product in a different stage in its product lifecycle, blizzard offered a product well into its commitment stage where as xboxworld. com offered a new and innovative product that has yet to be explored. The wiggles websites is more into the exploration stage of its product lifecycle and therefore promoted easy navigation for easy exploration and as the targeted demographic for this site are children under the age of 10 it needs to be easy to use which they have accommodated for. Community Some of these websites offered user forums for members of the site to voice their opinions on the products and services available. Whereas others offered a rating system that foregrounds the previous users opinions of the services available Customization All of these sites have membership options for frequent visitors to the sites. Being a member allows the user to view in more detail the ratings for games and the popularity of the games available. Communication Mostly forums on the products and five star ratings are the only forms of cross user communicate. Connection Apart from blizzards slow connection time in the opening of the website most of the other sites seemed to be pretty efficient when it came to the riginal opening of the site. The two aggregate sites had navigation points and links to other sites containing the games available which meant a short wait before playing the games as the site had to connect with other websites. Commerce All these sites have membership options. Manufacturer sites offered discounted online purchasing for their products like xboxworld. com offered discount on games and the consols where as to become a member of blizzard you have to register with world of war craft game which cost money to set up your blizzard account. Webqual Evaluation There are four categories to the Webqual website audit; ease of use, usefulness, entertainment and complementary relationship. In applying this style of audit to these websites no individual website stood out conclusively. All seemed to excel in different areas. Shock wave was easy to use in that it was easy to read and navigate through the programs. Xbox world was the most useful as it catered for the consumer looking for info on available products and discounts instead of jumping straight into the online gaming. The wiggles and the blizzard website provided good form of entertainment in that it was innovative and had appropriate visual appeal for the demographic they were designed to attract. And all of them foregrounded the same kind of image the company behind them strives to achieve. Online Marketing Tool Out of the possible e-commerce option available to the users of these sites, the five star rating seemed to be the best form of ecommerce and consumer behavi our evaluation. This option allowed a user to give a game or a service a rating out of five. This allowed for user to administration communication and user to user communication. The administrators of the sites are able to see which services or games are most popular and which are not worth keeping on the site, this is a good way of understanding the consumer behaviour of a site majority target market between online and offline services and products. Online Gaming Part B The five websites that I evaluated were all aggregate sites of the online game known as ‘World of Warcraft’. I chose to do this in order to compare all five aggregate sites which provide similar types of service to assess which of them excels from the rest. The 7Cs of Customer interface Context Context is defined as the look-and-feel of a screen-to-face customer interface. The sites are all designed to focus on the navigational aspects rather than the use of excessive graphics or animations. All five sites feature a nice simple layout with minimal graphics and contrasting colours however thottbot. com is the only site that makes use of a clear white background which creates a sense of calm and draws the eye to the products. The information being provided by all the sites are all nicely categorized and broken down into smaller segments for a more organized presentation. The search tab is one of the most useful tools when gathering information as it enables fast and easy access to information which allakhazam. com, thottbot. com and wowguru. com makes use of. Content Since the primary role of the sites is to provide users with information, the main mediums used were primarily text and images via the offering mix however wowguru. com takes it one step further by adding audio and video aspects to its contents where users can actually view movies that others have posted on the site for additional information purposes. Most of the sites use promotions on their front page to advertise their content on the other hand worldofwar. net takes advantage of the appeal mix creating emotional reactions to promote their site. Thottbot. com is the only site that struggles in this category not because it lacks content but due to the fact that the information it provides is inaccurate or out of date. Community Forums are the most used type of medium for user-to-user, user-to-admin and admin-to-user communications. Most of the sites aside from thottbot. om and worldofwconline. com makes use of forums and breaks them down to simple categories for more convenient communications. Additional features were provided by allakhazam. com where IRC chat was used for instant communication between users and admin. Customization All the sites that has access to forums enables personalization by creating login registrations primarily used so that users can post on forums and also to receive personalized e-mails through the sit e however further personalization are offered by allakhazam. com and worldofwar. et through upgrading of membership which means that users that upgrade their normal membership to premium membership for a small amount of fee have access to more additional features and customization. Communication Hybrid communication makes use of both broadcast which is a one-way information exchange from organization to user and interactive communication which is a two-way communication between the organization and the user. All the sites use this form of communication aside from worldofwconline. com which only uses broadcast communication. The main medium for hybrid communication is via the forums or IRC chat option through allakhazam. com. Connection Load times of the sites are fairly quick depending on the internet connection speed of the users however thottbot. com always loads the fastest due to its simple layout and design which consist mainly of a search tab located in the middle of the page. All the sites have links and affiliates to major online stores and other online gaming sites as well increasing traffic and user base. Commerce Worldofwar. net and allakhazam. om are the only two website where registration, security and credit card approvals are utilized via paypal. This is mainly due to the users wanting to upgrade their regular memberships to premium membership for additional features and more customization. Webqual Evaluation Most of the sites featured a very nicely designed layout with navigational options arranged and categorized neatly having said that the site that excels the most is allakhazam. com d ue to the consistent balance of both text and graphics. On the other hand worldofwconline. om uses too much text with small fonts making it hard to read and understand. Users would find sites that use the search tab to be more convenient to operate and navigate. The most useful site would probably be allakhazam. com as it provides all the relevant information accurately in a secure environment. The response time however varies in all the sites as post in the forums would only be answered when members log in. Wowguru. com dominates the entertainment category as it is the only medium that features audio and video aside from the text and graphics that all the rest of the other sites posses. All the sites have a good complementary relationship as there is good synergy between the internet and the company images. Online marketing tool The online marketing tool that is chosen to evaluate the sites is the forums as it is the best form of ecommerce and consumer behaviour evaluation criteria for these sites. The number of posts and user profile accounts were the main determinants in determining which website was the best. With over 1,358,243 user profile accounts and still growing allakhazam. com clearly dominates this field as the closest rival to it which is worldofwar. et only has 172,873 user profiles. The Comparisons Part C A combined effort SWOT Strengths * Most sites are compatible with a large amount of other websites and software. * Well organized forums and ecommerce options * Visually appealing * A large amount of loyal consumers * A good depth in user customization Weaknesses * Majority of sites lack audio and video capabilities * Differentiation is difficult as a lmost all of the services are available through other companies * Hard to establish steady cash flow * Must keep up with technology and updates. Opportunities Possible target market for services are ever growing * Innovative games and services are easier to promote due to a larger demographic learning to use the internet, innovation in online games is not hard to create awareness for Threats * Increasing of competing companies providing similar services * It is easy for a company to become obsolete in this industry as technology is always advancing. * It is easier for companies to commit reverse engineering on a service or product and provide generic copies. Porters’ Five forces 1 Competition between rival companies is a constant issue for the online gaming industry. It is hard for any one business to get a competitive advantage over their competitors. A lot of companies are even teaming up in order to cope better with the increasing amount of competition. This will always be a negative force on a online gaming site. This force cannot be avoided as competition is evident in ever industry. The best that can be done is to offer competitive prices and incentives for consumers to continue to use the company’s services or products. 2 The threat of new entrants and innovation with both the technology and reativity of the products available will make it increasingly hard even for a well established company to stay on their feet. The online gaming industry is not a safe industry to penetrate and will never be. The best way to avoid this force from effective the possible success of any one company is to use people’s creativity and continue with good e-commerce and market research that way a company can stay on top of possible incoming trends and fads. 3. Reverse engineering is a constant problem in the electronic world and the online gaming industry is no exception. The threat of the competition copying your services or products and offering generic products to consumers that could have created cash flow for the original creators is a constant issue. The best way to deal with this negative force is to use the government and protect your company’s ideas and innovations with copyright. 4. Suppliers are always looking to charge more for their products whereas consumers are always looking to get a cheaper price; it is a loose, loose situation for any one company and can only be tackled by either sacrificing the customer satisfaction or risk loosing your supplier and having to find another. A balance between the two is the most opportune way to handle this dilemma. The rules of supply and demand come into particular focus here. Proper market research and preparation work can help to avoid this issue. 5. As was discussed in the previous issue; consumers are always after a lower price, and ounce again the best way to handle this situation is to conduct decent consumer behaviour research and market research to avoid missing the next big opportunity in the market.